Resume
EXPERIENCE
Hinge Studios Lead CG Artist (2018-present)
Responsible for Modeling, Rigging, Look Dev, Previs, Animation, Lighting, and Compositing for animated and live action films, as well as games and VR.
Create and maintain models and materials for the “Nike by You” online customization app
Provide experience and advice to the studio to help in its growth and progression.
FREELANCE Senior 3D Artist Many Contracts at Various Studios (2017-2018)
Provided studios with a wide array of services including Character and Prop Modeling, Rigging, Shading, Animation, Lighting, and Compositing for both film and games.
When applicable took on a more influential position within the studio to help guide the project to meet the director’s needs and utilize their budget more efficiently.
Used prior start-up experience to assist smaller studios in their growth and development.
More details provided upon request.
Moonbot Studios Various positions to fit the needs of the studio (2010-2016)
Lead Lighter/Compositor - Dolby “Escape”, Radio Flyer “Taking Flight” (short films)
Worked with the directors and art team to define a palette and color script
Coordinated with the CG Supervisor to assign lighting tasks and keep the project on schedule
Led the lighting team, giving creative and technical critique to improve the final product
Lead Technical Artist - “Diggs Nightcrawler” (shipped PS3 game)
Supervised and participated in the modeling, texturing, rigging, lighting, and optimization of the assets and scenes
Oversaw the implementation of our assets in the game engine and gave creative feedback
Coordinated much of the communication and asset handoffs between our studio, Sony Entertainment in London, and Exient Studios in Oxford
CG Supervisor - Comfort “First Date” (TV spot), “Cask of Amontillado” (short film)
Responsible for overseeing and contributing to the modeling, rigging, shading, lighting, compositing, and vfx in the films
Worked extensively with the directors to develop the look of the film and to achieve the artistic vision they had, while still allowing our artists to work comfortably and efficiently
Senior Lighting/Compositing Artist - Dolby “Silent” (short film)
Responsible for creating hero light rigs for the lighting team to utilize, along with lighting numerous shots from start to finish
Lead Set Artist - Michelin “Total Performance” (TV spot, online campaign)
Worked with the pipeline department to create a standardized workflow for large scale environments and procedural set dressing tools
Modeled, shaded, and set dressed environments
Assisted with lighting and compositing
CG Generalist - Gatorade “The Boy Who Learned to Fly”, Chipotle “Scarecrow”, “The Numberlys”, “The Fantastic Flying Books of Mr. Morris Lessmore”, etc.
Have performed modeling, texturing, shading, rigging, animation, lighting, compositing, and vfx tasks for countless projects over the years
Have helped establish and develop the studio’s CG Department since its inception
Reel FX (2010)
Remote Animator - “Rabid Rider” (short film)
Animated multiple shots from start to finish and helped the studio finish the short on time
EDUCATION
Ringling College of Art and Design B.F.A. with honors (2011)
Head Resident Assistant 2008 - 2011
Managed a staff of 30 Resident Assistants, organized staff meetings, coordinated people's tasks, and responded to any situations that arose on campus
SPECIALIZED SKILLS
Maya, Nuke, Mudbox, Arnold, V-Ray, Renderman, Unity, Photoshop, After Effects, and lots of other commonly used apps.
Heavy experience in numerous leadership roles, extremely patient and scrutinous with details, able to work an idea from initial concept all the way through to a finished product and used to working in a team environment with strict deadlines and multiple responsibilities.